Episode One | Original Project | Interactive Cinematic VR | HTC Vive
“Must see… Awake’s first episode has few equals in VR. It’s a piece that understands the purpose of telling a story in VR and isn’t afraid to wrestle with new ways of involving you in a story. For that alone, you need to see it.” ~ Jamie Feltham, Upload VR
HarryHarry is a man haunted, by his past, his mistakes but mostly by himself. He is a man of extraordinary ability but must learn a much needed lesson before he can accept himself.
RoseEvery kite needs a line to stop it flying away and Rose is this for Harry. Rose is there for Harry even though he makes a terrible judgement error. And so Rose must be patient. After all she has no choice.
The ShadowHarry is plagued by voices and messages he doesn’t want to hear. This shadowy character is at the centre of it all and Harry blames this dark force for his situation.
GlyphThis is the source of Harry’s obsession for answers. He dreams of this impossible shape turning over and over that seems to hold a message. But what is the message?
Storm in a Tea CupThe appearance of this impossible item in Harry and Rose’s life signals the ultimate turning point. Beautiful and ominous in equal measure, there are big questions around how such a thing can even exist in reality.
Cube ArtifactFor Harry the cube artifact is connected to the dream Glyph is some unfathomable way. But for Rose, the cube represents past pain with a slim hope of saving Harry from himself.
AWAKE: Episode One was designed to be a room-scale virtual reality experience, and optimised for the HTC Vive. Oculus Rift & Window Mixed Reality headsets coming soon…
- A genre-defining 20-minute immersive cinematic experience
- Designed for room-scale VR
- Thought-provoking, mind-bending and mysterious
- A complex narrative riddled with intrigue
- Hollywood cast delivering best-in-class performances
- 15+ minutes of stunning Volumetric Video performance capture
- Light-interactive story progression
- Photo-realistic sets and special effects
- Cinematic score and spine-tingling audio design